![]() ![]() Only with a high food level will HP regenerate. ![]() However, they are vulnerable to other players as they are not protected by the Anti-PVP laws in most areas (in the non-PVP server). Monster Allies: Again, with the Summoning skill, certain monsters can fight with players.Though, these creatures can be killed by other players. The Minion Master: With the Summoning skill, players can summon certain creatures that will fight alongside them.Item Crafting: Tons and tons of items are available to be crafted - with the appropriate skill level and items of course.Healing Hands: There are healing spells in this game.Global Currency: Gold and Platinum Coins.And of course, used to reach many other locations at a faster pace, or to avoid harder enemies. Get on the Boat: Needed to leave the newbie island, Isla Prima.Once it reaches zero, it will be destroyed. Destroyable Items: Every equipable has a durability rating.Critical Existence Failure: As par most MMORPG standards.Thus, it is suggested that the affected people ask for assistance on the chat channels - that is, if someone doesn't just steal all the items. Worse yet, you have to navigate your way out of the Underworld and get your bag before it vanishes - which is very difficult in aggressive monster areas. Continuing is Painful: Once you die in this game, you drop all your items and equipment into a death bag.The skill most related to this trope is the Overall Level, but that only determines how much a player can improve their own base attributes. In the PK server, Attack and Defense cap at 100. Cap: All skills cap at level 180 in the normal server.Bribing Your Way to Victory: It is possible to buy a bot in this game.Beef Gate: There are areas in this game where it's faster to travel from one point to another by going through one of these instead of taking the roundabout route.Of course, players can still harvest more materials even after reaching the cap. Anti Poop-Socking: There's a limit of how much EXP for Harvesting can be obtained each in-game day (6 hours in Real Life).Multi Combat: Information about defence penalites and a combat flow chart.Ranging: in case you don't want to soil your clothes with the blood of your enemies.When to carry a rosto, and when you are better off without.Beating the noob instance, by Silvatica.Instances: Special maps for those who like and can afford the extra bit of challenge.Invasions: Information about random and moderator-run invasions.Guides to Summoning: Summoning might come in handy at times when fighting.Guides to Magic: Magic plays an important role in combat.Combat Order ( Stormer's Bestiary): A progression of creatures from weakest to strongest for those who use a non-traditional build.Creature statistics and attributes, brought to you by WolfWitch and friends.Creatures: Index of the creatures of Eternal Lands.Masterpiter's guide on the Eternal Lands Forums.Sufi's Guide to the Martial Arts: The Sufi way :P.Korrode's Combat Guides on the Eternal Lands Forums.ChrisC's Low Level Power-Level Guide on the Eternal Lands Forums.Summoning - Can be used to create minion creatures to fight on your behalf or with you.Ranging - Can be used to hurt creatures from a far, but need a clean line of sight.Magic - Can be used to heal yourself/others, buff yourself and hurt enemies from a far (but not too far).Defense - Is what helps you from recieving damage in melee combat.Attack - Is what helps you deal damage in melee combat.There is an example of difference between old and new formula and it's accuracy: Old formula: REACTION + TOUGHNESS + DEXTERITY + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTER New formula: 3/4 REACTION + 3/4 DEXTERITY + TOUGHNESS + MIGHT + 3/4 ATTACK + 3/4 DEFENSE + 1/2 MATTERĬombat level, which is calculated at Zalic's User Stats Display Page and at Cohors Exercitus Legionis is calculated by old formula. Old formula was renewed after radu giving some input at channel 6. To sum forum topic up, Korrode came up with new formula back in 2009, which is more precise than old formula which is now used. Korrode's combat level formula on the Eternal Lands Forums.Move through the list from weakest to strongest until the creatures become too difficult for you. For best results, focus on the combat order or ranking of creatures by difficulty. Therefore, the only way to know whether you can defeat a particular enemy is to fight it. You can fight using magic, summoning, ranging, or various items from the crafting, engineering, potions, or tailoring skills. However, melee combat is not the only way to fight. Melee combat strength depends on many factors such as attack and defense levels, attributes, weapons, armour, some medallions, some rings, some clothes, combat books, healing ability ( magic, potions, or clothing), and astrology. ![]()
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